Image tools
Pixel Avatar Maker

Create a pixel-style avatar or full-body character.

Describe an original subject and a retro color direction. Choose a bust or full-body illustration, then review one generated raster image with clearly grouped pixel-like shapes.

Text-first original character creation Bust or full-body framing Blocky shapes and restrained palette
Start with the messy versionOptional choices help Vizify shape the handoff.
Try a starting point

Review your brief and references in Vizify before generation. Preferences guide new artwork; they are not exact export settings.

You give

A subject brief and up to eight optional references

Character silhouette, pose and restrained color palette

Optional visual preferences; remove any you do not need

Vizify hands back

One pixel-art-style raster avatar or character image

An image to inspect for details, complete edges and real alpha

What it does

Built to hand back finished work.

Vizify

Group detail into readable blocks

A strong silhouette, a few shadow groups and a limited-looking palette create a retro direction. These are image-generation instructions; the tool does not enforce a 32×32 or 64×64 grid or an indexed color count.

Vizify

Check the silhouette rather than assuming a sprite

Inspect the character at small scale, check blocky edges for stray shapes and verify the alpha. A convincing retro look does not prove the file is game-ready, palette-indexed or editable pixel by pixel.

Vizify

Check the task before it runs

This page prepares your request. Vizify opens it for review, then uploads selected images after sign-in when you send the task. Generation uses credits; preparation does not start a paid image job.

Worked examples

A standard request and an edge case.

Standard input

A pixel-style ranger in a teal cloak

Create one original static square pixel-art-style full-body character illustration; no exact pixel-grid or sprite claim. One original adult fantasy ranger in a teal cloak, charcoal boots and a small brown satchel, with pixel-art visual blocks. Center the complete character with breathing room around hands, feet and accessories; keep all named details visible. No text. Use real native alpha outside the silhouette. No scene, letters, logo, watermark or collage.

Example image of this brief. Inspect the actual alpha and complete silhouette.

Boundary input

A pixel-style mechanic with an amber visor

Create one original static square pixel-art-style full-body character illustration; no exact pixel-grid or sprite claim. One original adult robot mechanic in a navy jumpsuit, amber eye visor and cream gloves, in pixel-art visual blocks. Center the complete character with breathing room around hands, feet and accessories; keep all named details visible. No text. Use real native alpha outside the silhouette. No scene, letters, logo, watermark or collage.

Example image of this brief. Inspect the actual alpha and complete silhouette.

Start from a template

Task-ready briefs for this job.

FAQ

Questions, answered.

What does a pixel avatar maker create here?

One generated raster illustration styled like retro pixel art. You can request a bust or a complete character and describe a restrained palette. This is original artwork from a brief, not a library of interchangeable sprite parts or an exact low-resolution sprite export.

Can I set a 32×32 grid or a 16-color palette?

You can describe that visual direction, but this tool does not enforce an exact grid, indexed color count or integer pixel scale. Do not treat those words in a prompt as an export guarantee. Exact sprite files need a dedicated pixel editor and deterministic processing.

Can I convert a photo into a pixel avatar?

Optional references can guide this new character image. For a photo-first conversion, use AI Image to Pixel Art, which requires a source photo. Both workflows produce generative pixel-style artwork, so compare the subject and do not assume exact source geometry or identity.

Does full-body framing include an animated sprite sheet?

No. Full body means one character is shown completely in one image. It does not provide walking frames, isolated animation states, a consistent sprite sheet or a game engine asset. Check the hands, feet and silhouette before using the image as a design reference.

Do I need to upload a photo?

No. You can describe an original subject without uploading anything. References are optional appearance or style cues. When you add several, explain which guides the subject and which guides the art direction. The image is newly generated, so compare important features rather than assuming every detail is preserved.

Will the background really be transparent?

The request targets a model with native transparent-background support. That request alone does not prove the delivered file has alpha. Place the result over both light and dark backgrounds and inspect hair, outlines and accessories. White fill or a checkerboard painted into the picture is not transparency; report any uncertainty before using the image.

Which images can I upload?

Up to eight optional PNG, JPEG or WebP references, each no larger than 10 MB. Use images you are authorized to upload, and label their purpose in your brief. A model's own reference limit can differ; the Agent inspects current support before execution rather than silently promising every upstream parameter.

Does submitting this page start generation?

No. Your brief, selected preferences and staged images first open in Vizify. Review the task, sign in, and send it to start generation. Selected files are initially held in your browser; the App performs the authenticated durable upload after sign-in. Check that the intended subject and reference roles are present before sending.

Is the tool free?

Preparing the request on this page is free. Running generation and saving the result require sign-in and use Vizify credits. Check the current balance, allowance and price in the App before sending. A free preparation step does not mean unlimited image generation or a guaranteed free download.

Will my result look exactly like the examples?

No. The examples show a visual direction. Your result can vary with the model, your description, reference images and settings. Check the character details and likeness where relevant, along with the actual transparency and fine edges. The same brief does not guarantee an identical image.

Start with the silhouette and palette

Pixel-style artwork reads best when details are grouped into a few strong shapes. Describe the body outline, one pose and the main colors before adding texture. A full-body direction can show an outfit; a bust puts the face first. This is a raster illustration workflow, so fixed sprite grids and animation exports remain separate.

Inspect before using the image

Inspect the character at small scale, check blocky edges for stray shapes and verify the alpha. A convincing retro look does not prove the file is game-ready, palette-indexed or editable pixel by pixel. Look at the complete file first, then at thumbnail scale. Try light and dark surfaces to reveal leftover background color or halos. A new request can change the subject’s details, so keep an approved image as a reference and compare each new result.

Choose the right workflow

For a broad original avatar, use PFP Maker. To remove the background from an existing image, use Image Background Remover and compare the subject with the source. Image to Anime handles a photo-first anime transformation. Exact cropping, resizing and platform exports are separate tasks.

Your next image

Bring your retro character brief to Vizify.

Open Vizify